Physics of Timing and Spacing This tutorial explains basic timing and spacing with simple examples, such as the acceleration of a falling ball. You’ll find that the core principles apply equally well to more complex animation, such as a jumping character or a waterfall. Updated June 2008. |
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Physics of Paths of Action This tutorial explains basic paths of action, such as the flight of a thrown ball or a brick tipping off the side of a table. In other words, the basics of how things move when they’re not moving in a straight line.
Updated July 2008. |